# LAL [![Release](https://img.shields.io/github/tag/q191201771/lal.svg?label=release)](https://github.com/q191201771/lal/releases) [![TravisCI](https://www.travis-ci.org/q191201771/lal.svg?branch=master)](https://www.travis-ci.org/q191201771/lal) [![goreportcard](https://goreportcard.com/badge/github.com/q191201771/lal)](https://goreportcard.com/report/github.com/q191201771/lal) ![wechat](https://img.shields.io/:微信-q191201771-blue.svg) ![qqgroup](https://img.shields.io/:QQ群-1090510973-blue.svg) [中文文档](https://pengrl.com/lal/#/) LAL is an audio/video live streaming broadcast server written in Go. It's sort of like `nginx-rtmp-module`, but easier to use and with more features, e.g RTMP, RTSP(RTP/RTCP), HLS, HTTP[S]/WebSocket[s]-FLV/TS, H264/H265/AAC, relay, cluster, record, HTTP API/Notify, GOP cache. And [more than a server, act as package and client](https://github.com/q191201771/lal#more-than-a-server-act-as-package-and-client) ## Install There are 2 ways of installing lal. ### Prebuilt binaries Prebuilt binaries for Linux, macOS(Darwin), Windows are available in the [lal github releases page](https://github.com/q191201771/lal/releases). Naturally, using [the latest release binary](https://github.com/q191201771/lal/releases/latest) is the recommended way. The naming format is `lal__.zip`, e.g. `lal_v0.20.0_linux.zip` LAL could also be built from the source wherever the Go compiler toolchain can run, e.g. for other architectures including arm32 and mipsle which have been tested by the community. ### Building from source First, make sure that Go version >= 1.13 For Linux/macOS user: ```shell $git clone https://github.com/q191201771/lal.git $cd lal $make build ``` Then all binaries go into the `./bin/` directory. That's it. For an experienced gopher(and Windows user), the only thing you should be concern is that `the main function` is under the `./app/lalserver` directory. So you can also: ```shell $git clone https://github.com/q191201771/lal.git $cd lal/app/lalserver $go build ``` Or using whatever IDEs you'd like. So far, the only direct and indirect **dependency** of lal is [naza(A basic Go utility library)](https://github.com/q191201771/lal.git) which is also written by myself. This leads to less dependency or version manager issues. ## Using Running lalserver: ``` $./bin/lalserver -c ./conf/lalserver.conf.json ``` Using whatever clients you are familiar with to interact with lalserver. For instance, publish rtmp stream to lalserver via ffmpeg: ```shell $ffmpeg -re -i demo.flv -c:a copy -c:v copy -f flv rtmp://127.0.0.1:1935/live/test110 ``` Play multi protocol stream from lalserver via ffplay: ```shell $ffplay rtmp://127.0.0.1/live/test110 $ffplay http://127.0.0.1:8080/live/test110.flv $ffplay http://127.0.0.1:8080/hls/test110/playlist.m3u8 $ffplay http://127.0.0.1:8080/hls/test110/record.m3u8 $ffplay http://127.0.0.1:8080/live/test110.ts ``` ## More than a server, act as package and client Besides a live stream broadcast server which named `lalserver` precisely, `project lal` even provides many other applications, e.g. push/pull/remux stream clients, bench tools, examples. Each subdirectory under the `./app/demo` directory represents a tiny demo. Our goals are not only a production server but also a simple package with a well-defined, user-facing API, so that users can build their own applications on it. `LAL` stands for `Live And Live` if you may wonder. ## Contact Bugs, questions, suggestions, anything related or not, feel free to contact me with [lal github issues](https://github.com/q191201771/lal/issues). ## License MIT, see [License](https://github.com/q191201771/lal/blob/master/LICENSE).