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lal/app/demo/customize_lalserver/customize_lalserver.go

214 lines
6.1 KiB
Go

// Copyright 2019, Chef. All rights reserved.
// https://github.com/q191201771/lal
//
// Use of this source code is governed by a MIT-style license
// that can be found in the License file.
//
// Author: Chef (191201771@qq.com)
package main
import (
"flag"
"fmt"
"github.com/q191201771/lal/pkg/aac"
"github.com/q191201771/lal/pkg/avc"
"github.com/q191201771/lal/pkg/remux"
"github.com/q191201771/naza/pkg/nazalog"
"io/ioutil"
"os"
"time"
"github.com/q191201771/lal/pkg/base"
"github.com/q191201771/lal/pkg/logic"
"github.com/q191201771/naza/pkg/bininfo"
)
// lal/app/demo/customize_lalserver
//
// [what]
// 演示业务方如何通过lalserver的插件功能将自身的流输入到lalserver中
//
// [why]
// 业务方的流输入到lalserver后就可以使用lalserver的功能了比如录制功能使用lalserver所支持的协议从lalserver拉流等等
//
// 提示插件功能是基于代码层面的和与lalserver建立连接将流发送到lalserver是两种不同的方式但是流进入lalserver后效果是一样的
//
// 提示这个demo可以看成是业务方基于lal实现的一个定制化功能增强版的lalserver应用
// 换句话说它并不强制要求在lal的github repo下
//
// [how]
// demo的具体功能是分别读取一个h264 es流文件和一个aac es流文件并将音视频流输入到lalserver中
//
// 注意其实lalserver并不关心业务方的流的来源比如网络or文件or其他也不关心流的原始格式
// 业务方只要将流转换成lalserver所要求的格式调用相应的接口传入数据即可
//
func main() {
defer nazalog.Sync()
confFilename := parseFlag()
lals := logic.NewLalServer(func(option *logic.Option) {
option.ConfFilename = confFilename
})
// 比常规lalserver多加了这一行
go showHowToCustomizePub(lals)
err := lals.RunLoop()
nazalog.Infof("server manager done. err=%+v", err)
}
func parseFlag() string {
binInfoFlag := flag.Bool("v", false, "show bin info")
cf := flag.String("c", "", "specify conf file")
flag.Parse()
if *binInfoFlag {
_, _ = fmt.Fprint(os.Stderr, bininfo.StringifyMultiLine())
_, _ = fmt.Fprintln(os.Stderr, base.LalFullInfo)
os.Exit(0)
}
return *cf
}
func showHowToCustomizePub(lals logic.ILalServer) {
const (
h264filename = "/tmp/test.h264"
aacfilename = "/tmp/test.aac"
customizePubStreamName = "c110"
)
time.Sleep(200 * time.Millisecond)
// 从音频和视频各自的ES流文件中读取出所有数据
// 然后将它们按时间戳排序合并到一个AvPacket数组中
audioContent, audioPackets := readAudioPacketsFromFile(aacfilename)
_, videoPackets := readVideoPacketsFromFile(h264filename)
packets := mergePackets(audioPackets, videoPackets)
// 1. 向lalserver中加入自定义的pub session
session, err := lals.AddCustomizePubSession(customizePubStreamName)
nazalog.Assert(nil, err)
// 2. 配置session
session.WithOption(func(option *remux.AvPacketStreamOption) {
option.VideoFormat = remux.AvPacketStreamVideoFormatAnnexb
})
asc, err := aac.MakeAscWithAdtsHeader(audioContent[:aac.AdtsHeaderLength])
nazalog.Assert(nil, err)
// 3. 填入aac的audio specific config信息
session.FeedAudioSpecificConfig(asc)
// 4. 按时间戳间隔匀速发送音频和视频
startRealTime := time.Now()
startTs := uint32(0)
for i := range packets {
diffTs := time.Duration(packets[i].Timestamp - startTs)
diffReal := time.Duration(time.Now().Sub(startRealTime).Milliseconds())
//nazalog.Debugf("%d: %s, %d, %d", i, packets[i].DebugString(), diffTs, diffReal)
if diffReal < diffTs {
time.Sleep((diffTs - diffReal) * time.Millisecond)
}
session.FeedAvPacket(packets[i])
}
// 5. 所有数据发送关闭后将pub session从lal server移除
lals.DelCustomizePubSession(session)
}
// readAudioPacketsFromFile 从aac es流文件读取所有音频包
//
func readAudioPacketsFromFile(filename string) (audioContent []byte, audioPackets []base.AvPacket) {
var err error
audioContent, err = ioutil.ReadFile(filename)
nazalog.Assert(nil, err)
pos := 0
timestamp := float32(0)
for {
ctx, err := aac.NewAdtsHeaderContext(audioContent[pos : pos+aac.AdtsHeaderLength])
nazalog.Assert(nil, err)
packet := base.AvPacket{
PayloadType: base.AvPacketPtAac,
Timestamp: uint32(timestamp),
Payload: audioContent[pos+aac.AdtsHeaderLength : pos+int(ctx.AdtsLength)],
}
audioPackets = append(audioPackets, packet)
timestamp += float32(48000*4*2) / float32(8192*2) // (frequence * bytePerSample * channel) / (packetSize * channel)
pos += int(ctx.AdtsLength)
if pos == len(audioContent) {
break
}
}
return
}
// readVideoPacketsFromFile 从h264 es流文件读取所有视频包
//
func readVideoPacketsFromFile(filename string) (videoContent []byte, videoPackets []base.AvPacket) {
var err error
videoContent, err = ioutil.ReadFile(filename)
nazalog.Assert(nil, err)
timestamp := float32(0)
err = avc.IterateNaluAnnexb(videoContent, func(nal []byte) {
// 将nal数据转换为lalserver要求的格式输入
packet := base.AvPacket{
PayloadType: base.AvPacketPtAvc,
Timestamp: uint32(timestamp),
Payload: append(avc.NaluStartCode4, nal...),
}
videoPackets = append(videoPackets, packet)
t := avc.ParseNaluType(nal[0])
if t == avc.NaluTypeSps || t == avc.NaluTypePps || t == avc.NaluTypeSei {
// noop
} else {
timestamp += float32(1000) / float32(15) // 1秒 / fps
}
})
nazalog.Assert(nil, err)
return
}
// mergePackets 将音频队列和视频队列按时间戳有序合并为一个队列
//
func mergePackets(audioPackets, videoPackets []base.AvPacket) (packets []base.AvPacket) {
var i, j int
for {
// audio数组为空将video的剩余数据取出然后merge结束
if i == len(audioPackets) {
packets = append(packets, videoPackets[j:]...)
break
}
//
if j == len(videoPackets) {
packets = append(packets, audioPackets[i:]...)
break
}
// 音频和视频都有数据,取时间戳小的
if audioPackets[i].Timestamp < videoPackets[j].Timestamp {
packets = append(packets, audioPackets[i])
i++
} else {
packets = append(packets, videoPackets[j])
j++
}
}
return
}