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lal/pkg/util/log/log.go

229 lines
5.3 KiB
Go

package log
import (
"errors"
"fmt"
"log"
"os"
"path/filepath"
"sync"
)
// TODO chef:
// - 性能优化
// - rotate实现
// - 和系统库中的log跑个benchmark对比
var logErr = errors.New("log:fxxk")
type Logger interface {
Debugf(format string, v ...interface{})
Infof(format string, v ...interface{})
Warnf(format string, v ...interface{})
Errorf(format string, v ...interface{})
Debug(v ...interface{})
Info(v ...interface{})
Warn(v ...interface{})
Error(v ...interface{})
Outputf(level Level, calldepth int, format string, v ...interface{})
Output(level Level, calldepth int, v ...interface{})
}
type Level uint8
const (
LevelDebug = iota
LevelInfo
LevelWarn
LevelError
)
type Config struct {
Level Level `json:"level"` // 日志级别,大于等于该级别的日志才会被输出
// 文件输出和控制台输出可同时打开控制台输出主要用做开发时调试支持level彩色输出以及源码文件、行号
Filename string `json:"filename"` // 输出日志文件名,如果为空,则不写日志文件。可包含路径,路径不存在时,将自动创建
IsToStdout bool `json:"is_to_stdout"` // 是否以stdout输出到控制台
// 以下两个翻滚条件是或的关系,如果都设置了,则达到任意条件就翻滚
IsRotateDaily bool `json:"is_rotate_daily"` // 是否按天在凌晨翻滚
RotateMByte int `json:"rotate_mbyte"` // 日志大小达到多少兆后翻滚如果为0则不按大小翻滚
}
func New(c Config) (Logger, error) {
var (
fl *log.Logger
sl *log.Logger
dir string
)
if c.Level < LevelDebug || c.Level > LevelError {
return nil, logErr
}
if c.Filename != "" {
dir = filepath.Dir(c.Filename)
if err := os.MkdirAll(dir, 0777); err != nil {
return nil, err
}
fp, err := os.Create(c.Filename)
if err != nil {
return nil, err
}
fl = log.New(fp, "", log.Ldate|log.Lmicroseconds|log.Lshortfile)
}
if c.IsToStdout {
sl = log.New(os.Stdout, "", log.Ldate|log.Lmicroseconds|log.Lshortfile)
}
l := &logger{
fileLogger: fl,
stdoutLogger: sl,
c: c,
dir: dir,
}
return l, nil
}
const (
levelDebugString = "DEBUG "
levelInfoString = "INFO "
levelWarnString = "WARN "
levelErrorString = "ERROR "
levelDebugColorString = "\033[01;37mDEBUG\033[0m "
levelInfoColorString = "\033[22;36mINFO\033[0m "
levelWarnColorString = "\033[01;33mWARN\033[0m "
levelErrorColorString = "\033[22;31mERROR\033[0m "
)
var (
levelToString = map[Level]string{
LevelDebug: levelDebugString,
LevelInfo: levelInfoString,
LevelWarn: levelWarnString,
LevelError: levelErrorString,
}
levelToColorString = map[Level]string{
LevelDebug: levelDebugColorString,
LevelInfo: levelInfoColorString,
LevelWarn: levelWarnColorString,
LevelError: levelErrorColorString,
}
)
type logger struct {
fileLogger *log.Logger
stdoutLogger *log.Logger
m sync.Mutex
c Config
dir string
}
func (l *logger) Debugf(format string, v ...interface{}) {
l.Outputf(LevelDebug, 3, format, v...)
}
func (l *logger) Infof(format string, v ...interface{}) {
l.Outputf(LevelInfo, 3, format, v...)
}
func (l *logger) Warnf(format string, v ...interface{}) {
l.Outputf(LevelWarn, 3, format, v...)
}
func (l *logger) Errorf(format string, v ...interface{}) {
l.Outputf(LevelError, 3, format, v...)
}
func (l *logger) Debug(v ...interface{}) {
l.Output(LevelDebug, 3, v...)
}
func (l *logger) Info(v ...interface{}) {
l.Output(LevelInfo, 3, v...)
}
func (l *logger) Warn(v ...interface{}) {
l.Output(LevelWarn, 3, v...)
}
func (l *logger) Error(v ...interface{}) {
l.Output(LevelError, 3, v...)
}
func (l *logger) Outputf(level Level, calldepth int, format string, v ...interface{}) {
if l.c.Level > level {
return
}
msg := fmt.Sprintf(format, v...)
if l.stdoutLogger != nil {
l.stdoutLogger.Output(calldepth, levelToColorString[level]+msg)
}
if l.fileLogger != nil {
l.fileLogger.Output(calldepth, levelToString[level]+msg)
}
}
func (l *logger) Output(level Level, calldepth int, v ...interface{}) {
if l.c.Level > level {
return
}
msg := fmt.Sprint(v...)
if l.stdoutLogger != nil {
l.stdoutLogger.Output(calldepth, levelToColorString[level]+msg)
}
if l.fileLogger != nil {
l.fileLogger.Output(calldepth, levelToString[level]+msg)
}
}
var global Logger
func Debugf(format string, v ...interface{}) {
global.Outputf(LevelDebug, 3, format, v...)
}
func Infof(format string, v ...interface{}) {
global.Outputf(LevelInfo, 3, format, v...)
}
func Warnf(format string, v ...interface{}) {
global.Outputf(LevelWarn, 3, format, v...)
}
func Errorf(format string, v ...interface{}) {
global.Outputf(LevelError, 3, format, v...)
}
func Debug(v ...interface{}) {
global.Output(LevelDebug, 3, v...)
}
func Info(v ...interface{}) {
global.Output(LevelInfo, 3, v...)
}
func Warn(v ...interface{}) {
global.Output(LevelWarn, 3, v...)
}
func Error(v ...interface{}) {
global.Output(LevelError, 3, v...)
}
// 这里不加锁保护如果要调用Init函数初始化全局的Logger那么由调用方保证调用Init函数时不会并发调用全局Logger的其他方法
func Init(c Config) error {
var err error
global, err = New(c)
return err
}
func init() {
global, _ = New(Config{
Level: LevelDebug,
IsToStdout: true,
})
}