LAL is a live stream broadcast server written in Go. It's sort of like `nginx-rtmp-module`, but easier to use and with more features, e.g. RTMP/RTSP/HLS/HTTP[S]-FLV/HTTP-TS, H264/H265/AAC, relay, cluster, record, HTTP API/Notify, GOP cache.
Prebuilt binaries for Linux, macOS(Darwin), Windows are available in the [lal github releases page](https://github.com/q191201771/lal/releases). Naturally, using [the latest release binary](https://github.com/q191201771/lal/releases/latest) is the recommended way. The naming format is `lal_<version>_<platform>.zip`, e.g. `lal_v0.20.0_linux.zip`
LAL could also be built from the source wherever the Go compiler toolchain can run, e.g. for other architectures including arm32 and mipsle which have been tested by the community.
### Building from source
First, make sure that Go version >= 1.13
For Unix-like user:
```shell
$git clone https://github.com/q191201771/lal.git
$cd lal
$make build
```
Then all binaries go into the `./bin/` directory. That's it.
For an experienced gopher, the only thing you should be concern is that `the main function` is under the `./app/lalserver` directory. So you can also:
```shell
$git clone https://github.com/q191201771/lal.git
$cd lal/app/lalserver
$go build
```
Or using whatever IDEs you'd like.
So far, the only direct and indirect **dependency** of lal is [naza(A basic Go utility library)](https://github.com/q191201771/lal.git) which is also written by myself. This leads to less dependency or version manager issues.
## Using
Running lalserver:
```
$./bin/lalserver -c ./conf/lalserver.conf.json
```
Using whatever clients you are familiar with to interact with lalserver.
For instance, publish rtmp stream to lalserver via ffmpeg:
Besides a live stream broadcast server which named `lalserver` precisely, `project lal` even provides many other applications, e.g. push/pull/remux stream clients, bench tools, examples. Each subdirectory under the `./app/demo` directory represents a tiny demo.
Our goals are not only a production server but also a simple package with a well-defined, user-facing API, so that users can build their own applications on it.