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* [**C++**: _Game physics series by Allen Chou_ ](http://allenchou.net/game-physics-series/ )
* [**C++**: _How to Create a Custom Physics Engine_ ](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715 )
* [**C++**: _3D Physics Engine Tutorial_ ](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0 ) [video]
* [**C#**: _TowerFall Physics_ ](https://mattmakesgames.tumblr.com/post/127890619821/towerfall-physics )
* [**JavaScript**: _Build your own basic physics engine in JavaScript_ ](https://www.graphitedigital.com/blog/build-your-own-basic-physics-engine-in-javascript )
* [**JavaScript**: _How Physics Engines Work_ ](http://buildnewgames.com/gamephysics/ )
* [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_ ](http://buildnewgames.com/broad-phase-collision-detection/ )