From 6313a6a3ebe82972405165ddf7dda39d30e18906 Mon Sep 17 00:00:00 2001 From: FabriLluvia Date: Fri, 29 Nov 2024 19:19:40 -0500 Subject: [PATCH] Adds "Developing a Software Renderer", with all parts. Closes #1279, which had not all the three parts in the PR Co-Authored-By: trenki2 <1059570+trenki2@users.noreply.github.com> --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index c74bb7b..5e99d62 100644 --- a/README.md +++ b/README.md @@ -46,6 +46,10 @@ It's a great way to learn. * [**C++**: _Physically Based Rendering:From Theory To Implementation_](http://www.pbr-book.org/) * [**C++**: _Ray Tracing in One Weekend_](https://raytracing.github.io/books/RayTracingInOneWeekend.html) * [**C++**: _Rasterization: a Practical Implementation_](https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/overview-rasterization-algorithm) +* [**C++**: _Developing a Software Renderer (Part 1)_](https://trenki2.github.io/blog/2017/06/06/developing-a-software-renderer-part1/) +* [**C++**: _Developing a Software Renderer (Part 2)_](https://trenki2.github.io/blog/2017/06/06/developing-a-software-renderer-part2/) +* [**C++**: _Developing a Software Renderer (Part 3)_](https://trenki2.github.io/blog/2017/06/06/developing-a-software-renderer-part3/) +* [**C++**: _Developing a Software Renderer (Part 4)_](https://trenki2.github.io/blog/2017/06/06/developing-a-software-renderer-part4/) * [**C# / TypeScript / JavaScript**: _Learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript_](https://www.davrous.com/2013/06/13/tutorial-series-learning-how-to-write-a-3d-soft-engine-from-scratch-in-c-typescript-or-javascript/) * [**Java / JavaScript**: _Build your own 3D renderer_](https://avik-das.github.io/build-your-own-raytracer/) * [**Java**: _How to create your own simple 3D render engine in pure Java_](http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html)