diff --git a/README.md b/README.md index b34a0f1..ebb9070 100644 --- a/README.md +++ b/README.md @@ -283,6 +283,7 @@ It's a great way to learn. * [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/) * [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715) * [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video] +* [**C#**: _Let's Make a Physics Engine_](https://www.youtube.com/playlist?list=PLSlpr6o9vURwq3oxVZSimY8iC-cdd3kIs) [video] * [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/) * [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/) * [**JavaScript**: _Build a simple 2D physics engine for JavaScript games_](https://www.ibm.com/developerworks/library/wa-build2dphysicsengine/index.html)