# retransform [`mc-retransform` online tutorial](https://arthas.aliyun.com/doc/arthas-tutorials?language=en&id=command-mc-retransform) ::: tip Load the external `*.class` files to retransform the loaded classes in JVM. ::: Reference: [Instrumentation#retransformClasses](https://docs.oracle.com/javase/8/docs/api/java/lang/instrument/Instrumentation.html#retransformClasses-java.lang.Class...-) ### Usage ```bash retransform /tmp/Test.class retransform -l retransform -d 1 # delete retransform entry retransform --deleteAll # delete all retransform entries retransform --classPattern demo.* # triger retransform classes retransform -c 327a647b /tmp/Test.class /tmp/Test\$Inner.class retransform --classLoaderClass 'sun.misc.Launcher$AppClassLoader' /tmp/Test.class ``` ### retransform the specified .class file ```bash $ retransform /tmp/MathGame.class retransform success, size: 1, classes: demo.MathGame ``` Load the specified .class file, then parse out the class name, and then retransform the corresponding class loaded in the jvm. Every time a `.class` file is loaded, a retransform entry is recorded. ::: tip If retransform is executed multiple times to load the same class file, there will be multiple retransform entries. ::: ### View retransform entry ```bash $ retransform -l Id ClassName TransformCount LoaderHash LoaderClassName 1 demo.MathGame 1 null null ``` - TransformCount counts the times of attempts to return the .class file corresponding to the entry in the ClassFileTransformer#transform method, but it does not mean that the transform must be successful. ### Delete the specified retransform entry Need to specify id: ```bash retransform -d 1 ``` ### Delete all retransform entries ```bash retransform --deleteAll ``` ### Explicitly trigger retransform ```bash $ retransform --classPattern demo.MathGame retransform success, size: 1, classes: demo.MathGame ``` ::: warning Note: For the same class, when there are multiple retransform entries, if retransform is explicitly triggered, the entry added last will take effect (the one with the largest id). ::: ### Eliminate the influence of retransform If you want to eliminate the impact after performing retransform on a class, you need to: - Delete the retransform entry corresponding to this class - Re-trigger retransform ::: tip If you do not clear all retransform entries and trigger retransform again, the retransformed classes will still take effect when arthas stop. ::: ### Use with the jad/mc command ```bash jad --source-only com.example.demo.arthas.user.UserController > /tmp/UserController.java mc /tmp/UserController.java -d /tmp retransform /tmp/com/example/demo/arthas/user/UserController.class ``` - Use `jad` command to decompile bytecode, and then you can use other editors, such as vim to modify the source code. - `mc` command to compile the modified code - Load new bytecode with `retransform` command ### Tips for uploading .class files to the server The `mc` command may fail. You can modify the code locally, compile it, and upload it to the server. Some servers do not allow direct uploading files, you can use the `base64` command to bypass. 1. Convert the `.class` file to base64 first, then save it as result.txt ```bash Base64 < Test.class > result.txt ``` 2. Login the server, create and edit `result.txt`, copy the local content, paste and save 3. Restore `result.txt` on the server to `.class` ``` Base64 -d < result.txt > Test.class ``` 4. Use the md5 command to verify that the `.class` files are consistent. ### Restrictions of the retransform command - New field/method is not allowed - The function that is running, no exit can not take effect, such as the new `System.out.println` added below, only the `run()` function will take effect. ```java public class MathGame { public static void main(String[] args) throws InterruptedException { MathGame game = new MathGame(); while (true) { game.run(); TimeUnit.SECONDS.sleep(1); // This doesn't work because the code keeps running in while System.out.println("in loop"); } } public void run() throws InterruptedException { // This works because the run() function ends completely every time System.out.println("call run()"); try { int number = random.nextInt(); List primeFactors = primeFactors(number); print(number, primeFactors); } catch (Exception e) { System.out.println(String.format("illegalArgumentCount:%3d, ", illegalArgumentCount) + e.getMessage()); } } } ```