/*
	FreeRTOS V4.0.1 - Copyright (C) 2003-2006 Richard Barry.

	This file is part of the FreeRTOS distribution.

	FreeRTOS is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	FreeRTOS is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with FreeRTOS; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

	A special exception to the GPL can be applied should you wish to distribute
	a combined work that includes FreeRTOS, without being obliged to provide
	the source code for any proprietary components.  See the licensing section 
	of http://www.FreeRTOS.org for full details of how and when the exception
	can be applied.

	***************************************************************************
	See http://www.FreeRTOS.org for documentation, latest information, license 
	and contact details.  Please ensure to read the configuration and relevant 
	port sections of the online documentation.
	***************************************************************************
*/

typedef void tskTCB;
extern volatile tskTCB * volatile pxCurrentTCB;
extern void vTaskSwitchContext( void );

/*
 * Saves the stack pointer for one task into its TCB, calls
 * vTaskSwitchContext() to update the TCB being used, then restores the stack
 * from the new TCB read to run the task.
 */
void portSWITCH_CONTEXT( void );

/*
 * Load the stack pointer from the TCB of the task which is going to be first
 * to execute.  Then force an IRET so the registers and IP are popped off the
 * stack.
 */
void portFIRST_CONTEXT( void );

/* There are slightly different versions depending on whether you are building
to include debugger information.  If debugger information is used then there
are a couple of extra bytes left of the ISR stack (presumably for use by the
debugger).  The true stack pointer is then stored in the bp register.  We add
2 to the stack pointer to remove the extra bytes before we restore our context. */

#define portSWITCH_CONTEXT()											\
							asm { mov	ax, seg pxCurrentTCB		}	\
							asm { mov	ds, ax						}	\
							asm { les	bx, pxCurrentTCB			}	/* Save the stack pointer into the TCB. */		\
							asm { mov	es:0x2[ bx ], ss			}	\
							asm { mov	es:[ bx ], sp				}	\
							asm { call  far ptr vTaskSwitchContext	}	/* Perform the switch. */						\
							asm { mov	ax, seg pxCurrentTCB		}	/* Restore the stack pointer from the TCB. */	\
							asm { mov	ds, ax						}	\
							asm { les	bx, dword ptr pxCurrentTCB	}	\
							asm { mov	ss, es:[ bx + 2 ]			}	\
							asm { mov	sp, es:[ bx ]				}

#define portFIRST_CONTEXT()												\
							__asm { mov	ax, seg pxCurrentTCB		}	\
							__asm { mov	ds, ax						}	\
							__asm { les	bx, dword ptr pxCurrentTCB	}	\
							__asm { mov	ss, es:[ bx + 2 ]			}	\
							__asm { mov	sp, es:[ bx ]				}	\
							__asm { pop	bx							}	\
							__asm { pop	di							}	\
							__asm { pop	si							}	\
							__asm { pop	ds							}	\
							__asm { pop	es							}	\
							__asm { pop	dx							}	\
							__asm { pop	cx							}	\
							__asm { pop	bx							}	\
							__asm { pop	ax							}	\
							__asm { iret							}