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221 lines
6.5 KiB
C
221 lines
6.5 KiB
C
16 years ago
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/*
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FreeRTOS.org V5.1.1 - Copyright (C) 2003-2008 Richard Barry.
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This file is part of the FreeRTOS.org distribution.
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FreeRTOS.org is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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FreeRTOS.org is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FreeRTOS.org; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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A special exception to the GPL can be applied should you wish to distribute
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a combined work that includes FreeRTOS.org, without being obliged to provide
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the source code for any proprietary components. See the licensing section
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of http://www.FreeRTOS.org for full details of how and when the exception
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can be applied.
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***************************************************************************
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***************************************************************************
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* *
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* SAVE TIME AND MONEY! We can port FreeRTOS.org to your own hardware, *
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* and even write all or part of your application on your behalf. *
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* See http://www.OpenRTOS.com for details of the services we provide to *
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* expedite your project. *
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* *
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***************************************************************************
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***************************************************************************
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Please ensure to read the configuration and relevant port sections of the
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online documentation.
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http://www.FreeRTOS.org - Documentation, latest information, license and
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contact details.
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http://www.SafeRTOS.com - A version that is certified for use in safety
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critical systems.
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http://www.OpenRTOS.com - Commercial support, development, porting,
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licensing and training services.
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*/
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#include "FreeRTOS.h"
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#include "task.h"
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#define diceMIN 1
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#define diceMAX 6
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#define diceRUN_MIN 600000L
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#define diceRUN_MAX 1200000L
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#define diceSTATE_STOPPED 0
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#define diceSTATE_STARTUP 1
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#define diceSTATE_RUNNING 2
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static unsigned char prvButtonHit( unsigned char ucIndex );
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static const char cDisplaySegments[ 2 ][ 11 ] =
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{
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{ 0x48, 0xeb, 0x8c, 0x89, 0x2b, 0x19, 0x18, 0xcb, 0x08, 0x09, 0xf7 },
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{ 0xa0, 0xf3, 0xc4, 0xc1, 0x93, 0x89, 0x88, 0xe3, 0x80, 0x81, 0x7f }
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};
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/*-----------------------------------------------------------*/
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void vDiceTask( void *pvParameters )
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{
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char cDiceState = diceSTATE_STOPPED;
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unsigned char ucDiceValue, ucIndex;
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unsigned long ulDice1RunTime, ulDiceDelay, ulDiceDelayReload;
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ucIndex = ( unsigned char ) pvParameters;
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for( ;; )
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{
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switch( cDiceState )
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{
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case diceSTATE_STOPPED:
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if( prvButtonHit( ucIndex ) == pdTRUE )
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{
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ulDice1RunTime = diceRUN_MIN;
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srand( ( unsigned char ) ulDice1RunTime );
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cDiceState = diceSTATE_STARTUP;
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}
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break;
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case diceSTATE_STARTUP:
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if( ulDice1RunTime < diceRUN_MAX ) // variable running time
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{
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ulDice1RunTime++;
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}
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else
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{
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ulDice1RunTime = diceRUN_MIN;
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}
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if( PDR00_P0 == 0 ) // Key SW2:INT8 released
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{
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ulDiceDelay = 1;
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ulDiceDelayReload = 1;
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cDiceState = diceSTATE_RUNNING;
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}
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break;
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case diceSTATE_RUNNING:
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ulDice1RunTime--;
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ulDiceDelay--;
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if( !ulDiceDelay )
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{
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ucDiceValue = rand() % 6 + 1;
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PDR03 = ( PDR03 | 0xf7 ) & cDisplaySegments[ ucIndex ][ ucDiceValue ];
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ulDiceDelayReload = ulDiceDelayReload + 100;
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ulDiceDelay = ulDiceDelayReload;
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}
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if( ulDice1RunTime == 0 ) // dice stopped
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{
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PDR03 = ( PDR03 | 0xf7 ) & cDisplaySegments[ ucIndex ][ rand() % 6 + 1 ];
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cDiceState = diceSTATE_STOPPED;
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}
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break;
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}
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}
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}
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/*-----------------------------------------------------------*/
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static unsigned char prvButtonHit( unsigned char ucIndex )
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{
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if( ( ucIndex == 0 ) && PDR00_P0 )
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{
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return pdTRUE;
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}
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else if( ( ucIndex == 1 ) && PDR00_P1 )
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{
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return pdTRUE;
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}
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else
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{
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return pdFALSE;
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}
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}
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/*-----------------------------------------------------------*/
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#if 0
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// DICE 2
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switch (dice2state)
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{
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case 0x00: // dice2 stopped
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if( PDR00_P1 == 1) // Key SW3:INT9 pressed
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{
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dice2run = diceRUN_MIN;
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srand((unsigned char)ulDice1RunTime);
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dice2state = 0x01;
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}
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break;
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case 0x01: // dice2 startup
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if( dice2run < diceRUN_MAX) // variable running time
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dice2run++;
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else
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dice2run = diceRUN_MIN;
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if( dice2 == diceMAX) // simple 'random' number
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dice2 = diceMIN;
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else dice2++;
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if( PDR00_P1 == 0) // Key SW3:INT9 released
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{
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dice2delay = 1;
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dice2delayrld = 1;
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dice2state = 0x02;
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}
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break;
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case 0x02: // dice2 running
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dice2run--;
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dice2delay--;
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if( !dice2delay)
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{
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do // get new random number
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{
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temp = rand() % 6 + 1;
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}
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while (temp == dice2);
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dice2 = temp;
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PDR05 = DICE7SEG2[dice2];
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dice2delayrld = dice2delayrld + 100;
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dice2delay = dice2delayrld;
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}
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if( dice2run == 0) // dice stopped
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{
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PDR05 = DICE7SEG2[rand() % 6 + 1];
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dice2state = 0x00;
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}
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break;
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}//switch (dice2state)
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} // while(1)
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#endif
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