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/* ----> DO NOT REMOVE THE FOLLOWING NOTICE <----
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*
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* Copyright (c) 2014-2015 Datalight, Inc.
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* All Rights Reserved Worldwide.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; use version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but "AS-IS," WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/* Businesses and individuals that for commercial or other reasons cannot
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* comply with the terms of the GPLv2 license may obtain a commercial license
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* before incorporating Reliance Edge into proprietary software for
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* distribution in any form. Visit http://www.datalight.com/reliance-edge for
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* more information.
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*/
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/** @file
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* @brief Implements utilities for working with bitmaps.
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*/
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#include <redfs.h>
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/** @brief Query the state of a bit in a bitmap.
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*
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* Bits are counted from most significant to least significant. Thus, the mask
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* for bit zero is 0x80 applied to the first byte in the bitmap.
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*
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* @param pbBitmap Pointer to the bitmap.
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* @param ulBit The bit to query.
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*
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* @retval Whether the bit is set (true) or clear (false.
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*/
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bool RedBitGet( const uint8_t * pbBitmap,
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uint32_t ulBit )
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{
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bool fRet;
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if( pbBitmap == NULL )
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{
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REDERROR();
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fRet = false;
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}
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else
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{
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fRet = ( pbBitmap[ ulBit >> 3U ] & ( 0x80U >> ( ulBit & 7U ) ) ) != 0U;
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}
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return fRet;
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}
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/** @brief Set a bit in a bitmap to one.
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*
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* Bits are counted from most significant to least significant. Thus, the mask
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* for bit zero is 0x80 applied to the first byte in the bitmap.
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*
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* @param pbBitmap Pointer to the bitmap.
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* @param ulBit The bit to set.
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*/
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void RedBitSet( uint8_t * pbBitmap,
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uint32_t ulBit )
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{
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REDASSERT( pbBitmap != NULL );
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if( pbBitmap != NULL )
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{
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pbBitmap[ ulBit >> 3U ] |= ( 0x80U >> ( ulBit & 7U ) );
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}
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}
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/** @brief Clear a bit in a bitmap to zero.
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*
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* Bits are counted from most significant to least significant. Thus, the mask
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* for bit zero is 0x80 applied to the first byte in the bitmap.
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*
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* @param pbBitmap Pointer to the bitmap.
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* @param ulBit The bit to clear.
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*/
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void RedBitClear( uint8_t * pbBitmap,
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uint32_t ulBit )
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{
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REDASSERT( pbBitmap != NULL );
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if( pbBitmap != NULL )
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{
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pbBitmap[ ulBit >> 3U ] &= ~( 0x80U >> ( ulBit & 7U ) );
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}
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}
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