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731 lines
29 KiB
C
731 lines
29 KiB
C
/*
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* FreeRTOS Kernel <DEVELOPMENT BRANCH>
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* Copyright (C) 2021 Amazon.com, Inc. or its affiliates. All Rights Reserved.
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*
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* https://www.FreeRTOS.org
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* https://github.com/FreeRTOS
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*
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*/
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/* Standard includes. */
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#include <stdio.h>
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/* Scheduler includes. */
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#include "FreeRTOS.h"
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#include "task.h"
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#ifdef __GNUC__
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#include "mmsystem.h"
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#else
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#pragma comment(lib, "winmm.lib")
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#endif
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#define portMAX_INTERRUPTS ( ( uint32_t ) sizeof( uint32_t ) * 8UL ) /* The number of bits in an uint32_t. */
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#define portNO_CRITICAL_NESTING ( ( uint32_t ) 0 )
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/* The priorities at which the various components of the simulation execute. */
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#define portDELETE_SELF_THREAD_PRIORITY THREAD_PRIORITY_TIME_CRITICAL /* Must be highest. */
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#define portSIMULATED_INTERRUPTS_THREAD_PRIORITY THREAD_PRIORITY_TIME_CRITICAL
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#define portSIMULATED_TIMER_THREAD_PRIORITY THREAD_PRIORITY_HIGHEST
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#define portTASK_THREAD_PRIORITY THREAD_PRIORITY_ABOVE_NORMAL
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/*
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* Created as a high priority thread, this function uses a timer to simulate
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* a tick interrupt being generated on an embedded target. In this Windows
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* environment the timer does not achieve anything approaching real time
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* performance though.
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*/
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static DWORD WINAPI prvSimulatedPeripheralTimer( LPVOID lpParameter );
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/*
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* Process all the simulated interrupts - each represented by a bit in
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* ulPendingInterrupts variable.
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*/
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static void prvProcessSimulatedInterrupts( void );
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/*
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* Interrupt handlers used by the kernel itself. These are executed from the
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* simulated interrupt handler thread.
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*/
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static uint32_t prvProcessYieldInterrupt( void );
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static uint32_t prvProcessTickInterrupt( void );
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/*
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* Exiting a critical section will cause the calling task to block on yield
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* event to wait for an interrupt to process if an interrupt was pended while
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* inside the critical section. This variable protects against a recursive
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* attempt to obtain pvInterruptEventMutex if a critical section is used inside
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* an interrupt handler itself.
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*/
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volatile BaseType_t xInsideInterrupt = pdFALSE;
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/*
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* Called when the process exits to let Windows know the high timer resolution
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* is no longer required.
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*/
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static BOOL WINAPI prvEndProcess( DWORD dwCtrlType );
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/*-----------------------------------------------------------*/
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/* The WIN32 simulator runs each task in a thread. The context switching is
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* managed by the threads, so the task stack does not have to be managed directly,
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* although the task stack is still used to hold an xThreadState structure this is
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* the only thing it will ever hold. The structure indirectly maps the task handle
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* to a thread handle. */
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typedef struct
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{
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/* Handle of the thread that executes the task. */
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void * pvThread;
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/* Event used to make sure the thread does not execute past a yield point
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* between the call to SuspendThread() to suspend the thread and the
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* asynchronous SuspendThread() operation actually being performed. */
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void * pvYieldEvent;
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} ThreadState_t;
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/* Simulated interrupts waiting to be processed. This is a bit mask where each
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* bit represents one interrupt, so a maximum of 32 interrupts can be simulated. */
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static volatile uint32_t ulPendingInterrupts = 0UL;
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/* An event used to inform the simulated interrupt processing thread (a high
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* priority thread that simulated interrupt processing) that an interrupt is
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* pending. */
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static void * pvInterruptEvent = NULL;
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/* Mutex used to protect all the simulated interrupt variables that are accessed
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* by multiple threads. */
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static void * pvInterruptEventMutex = NULL;
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/* The critical nesting count for the currently executing task. This is
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* initialised to a non-zero value so interrupts do not become enabled during
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* the initialisation phase. As each task has its own critical nesting value
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* ulCriticalNesting will get set to zero when the first task runs. This
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* initialisation is probably not critical in this simulated environment as the
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* simulated interrupt handlers do not get created until the FreeRTOS scheduler is
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* started anyway. */
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static volatile uint32_t ulCriticalNesting = 9999UL;
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/* Handlers for all the simulated software interrupts. The first two positions
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* are used for the Yield and Tick interrupts so are handled slightly differently,
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* all the other interrupts can be user defined. */
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static uint32_t (* ulIsrHandler[ portMAX_INTERRUPTS ])( void ) = { 0 };
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/* Pointer to the TCB of the currently executing task. */
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extern void * volatile pxCurrentTCB;
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/* Used to ensure nothing is processed during the startup sequence. */
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static BaseType_t xPortRunning = pdFALSE;
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/*-----------------------------------------------------------*/
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static DWORD WINAPI prvSimulatedPeripheralTimer( LPVOID lpParameter )
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{
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TickType_t xMinimumWindowsBlockTime;
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TIMECAPS xTimeCaps;
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/* Set the timer resolution to the maximum possible. */
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if( timeGetDevCaps( &xTimeCaps, sizeof( xTimeCaps ) ) == MMSYSERR_NOERROR )
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{
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xMinimumWindowsBlockTime = ( TickType_t ) xTimeCaps.wPeriodMin;
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timeBeginPeriod( xTimeCaps.wPeriodMin );
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/* Register an exit handler so the timeBeginPeriod() function can be
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* matched with a timeEndPeriod() when the application exits. */
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SetConsoleCtrlHandler( prvEndProcess, TRUE );
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}
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else
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{
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xMinimumWindowsBlockTime = ( TickType_t ) 20;
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}
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/* Just to prevent compiler warnings. */
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( void ) lpParameter;
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while( xPortRunning == pdTRUE )
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{
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/* Wait until the timer expires and we can access the simulated interrupt
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* variables. *NOTE* this is not a 'real time' way of generating tick
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* events as the next wake time should be relative to the previous wake
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* time, not the time that Sleep() is called. It is done this way to
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* prevent overruns in this very non real time simulated/emulated
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* environment. */
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if( portTICK_PERIOD_MS < xMinimumWindowsBlockTime )
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{
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Sleep( xMinimumWindowsBlockTime );
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}
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else
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{
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Sleep( portTICK_PERIOD_MS );
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}
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vPortGenerateSimulatedInterruptFromWindowsThread( portINTERRUPT_TICK );
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}
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return 0;
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}
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/*-----------------------------------------------------------*/
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static BOOL WINAPI prvEndProcess( DWORD dwCtrlType )
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{
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TIMECAPS xTimeCaps;
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( void ) dwCtrlType;
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if( timeGetDevCaps( &xTimeCaps, sizeof( xTimeCaps ) ) == MMSYSERR_NOERROR )
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{
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/* Match the call to timeBeginPeriod( xTimeCaps.wPeriodMin ) made when
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* the process started with a timeEndPeriod() as the process exits. */
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timeEndPeriod( xTimeCaps.wPeriodMin );
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}
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return pdFALSE;
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}
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/*-----------------------------------------------------------*/
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StackType_t * pxPortInitialiseStack( StackType_t * pxTopOfStack,
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TaskFunction_t pxCode,
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void * pvParameters )
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{
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ThreadState_t * pxThreadState = NULL;
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int8_t * pcTopOfStack = ( int8_t * ) pxTopOfStack;
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const SIZE_T xStackSize = 1024; /* Set the size to a small number which will get rounded up to the minimum possible. */
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/* In this simulated case a stack is not initialised, but instead a thread
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* is created that will execute the task being created. The thread handles
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* the context switching itself. The ThreadState_t object is placed onto
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* the stack that was created for the task - so the stack buffer is still
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* used, just not in the conventional way. It will not be used for anything
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* other than holding this structure. */
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pxThreadState = ( ThreadState_t * ) ( pcTopOfStack - sizeof( ThreadState_t ) );
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/* Create the event used to prevent the thread from executing past its yield
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* point if the SuspendThread() call that suspends the thread does not take
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* effect immediately (it is an asynchronous call). */
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pxThreadState->pvYieldEvent = CreateEvent( NULL, /* Default security attributes. */
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FALSE, /* Auto reset. */
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FALSE, /* Start not signalled. */
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NULL ); /* No name. */
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#ifdef __GNUC__
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/* GCC reports the warning for the cast operation from TaskFunction_t to LPTHREAD_START_ROUTINE. */
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/* Disable this warning here by the #pragma option. */
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wcast-function-type"
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#endif
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/* Create the thread itself. */
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pxThreadState->pvThread = CreateThread( NULL, xStackSize, ( LPTHREAD_START_ROUTINE ) pxCode, pvParameters, CREATE_SUSPENDED | STACK_SIZE_PARAM_IS_A_RESERVATION, NULL );
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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configASSERT( pxThreadState->pvThread ); /* See comment where TerminateThread() is called. */
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SetThreadAffinityMask( pxThreadState->pvThread, 0x01 );
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SetThreadPriorityBoost( pxThreadState->pvThread, TRUE );
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SetThreadPriority( pxThreadState->pvThread, portTASK_THREAD_PRIORITY );
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return ( StackType_t * ) pxThreadState;
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}
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/*-----------------------------------------------------------*/
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BaseType_t xPortStartScheduler( void )
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{
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void * pvHandle = NULL;
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int32_t lSuccess;
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ThreadState_t * pxThreadState = NULL;
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SYSTEM_INFO xSystemInfo;
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/* This port runs windows threads with extremely high priority. All the
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* threads execute on the same core - to prevent locking up the host only start
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* if the host has multiple cores. */
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GetSystemInfo( &xSystemInfo );
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if( xSystemInfo.dwNumberOfProcessors <= 1 )
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{
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printf( "This version of the FreeRTOS Windows port can only be used on multi-core hosts.\r\n" );
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lSuccess = pdFAIL;
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}
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else
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{
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lSuccess = pdPASS;
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/* The highest priority class is used to [try to] prevent other Windows
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* activity interfering with FreeRTOS timing too much. */
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if( SetPriorityClass( GetCurrentProcess(), REALTIME_PRIORITY_CLASS ) == 0 )
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{
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printf( "SetPriorityClass() failed\r\n" );
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}
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/* Install the interrupt handlers used by the scheduler itself. */
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vPortSetInterruptHandler( portINTERRUPT_YIELD, prvProcessYieldInterrupt );
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vPortSetInterruptHandler( portINTERRUPT_TICK, prvProcessTickInterrupt );
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/* Create the events and mutexes that are used to synchronise all the
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* threads. */
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pvInterruptEventMutex = CreateMutex( NULL, FALSE, NULL );
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pvInterruptEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
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if( ( pvInterruptEventMutex == NULL ) || ( pvInterruptEvent == NULL ) )
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{
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lSuccess = pdFAIL;
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}
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/* Set the priority of this thread such that it is above the priority of
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* the threads that run tasks. This higher priority is required to ensure
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* simulated interrupts take priority over tasks. */
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pvHandle = GetCurrentThread();
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if( pvHandle == NULL )
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{
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lSuccess = pdFAIL;
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}
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}
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if( lSuccess == pdPASS )
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{
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if( SetThreadPriority( pvHandle, portSIMULATED_INTERRUPTS_THREAD_PRIORITY ) == 0 )
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{
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lSuccess = pdFAIL;
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}
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SetThreadPriorityBoost( pvHandle, TRUE );
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SetThreadAffinityMask( pvHandle, 0x01 );
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}
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if( lSuccess == pdPASS )
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{
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/* Start the thread that simulates the timer peripheral to generate
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* tick interrupts. The priority is set below that of the simulated
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* interrupt handler so the interrupt event mutex is used for the
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* handshake / overrun protection. */
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pvHandle = CreateThread( NULL, 0, prvSimulatedPeripheralTimer, NULL, CREATE_SUSPENDED, NULL );
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if( pvHandle != NULL )
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{
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SetThreadPriority( pvHandle, portSIMULATED_TIMER_THREAD_PRIORITY );
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SetThreadPriorityBoost( pvHandle, TRUE );
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SetThreadAffinityMask( pvHandle, 0x01 );
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ResumeThread( pvHandle );
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}
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/* Start the highest priority task by obtaining its associated thread
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* state structure, in which is stored the thread handle. */
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pxThreadState = ( ThreadState_t * ) *( ( size_t * ) pxCurrentTCB );
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ulCriticalNesting = portNO_CRITICAL_NESTING;
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/* The scheduler is now running. */
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xPortRunning = pdTRUE;
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/* Start the first task. */
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ResumeThread( pxThreadState->pvThread );
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/* Handle all simulated interrupts - including yield requests and
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* simulated ticks. */
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prvProcessSimulatedInterrupts();
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}
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/* Would not expect to return from prvProcessSimulatedInterrupts(), so should
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* not get here. */
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return 0;
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}
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/*-----------------------------------------------------------*/
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static uint32_t prvProcessYieldInterrupt( void )
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{
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/* Always return true as this is a yield. */
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return pdTRUE;
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}
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/*-----------------------------------------------------------*/
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static uint32_t prvProcessTickInterrupt( void )
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{
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uint32_t ulSwitchRequired;
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/* Process the tick itself. */
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configASSERT( xPortRunning );
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ulSwitchRequired = ( uint32_t ) xTaskIncrementTick();
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return ulSwitchRequired;
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}
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/*-----------------------------------------------------------*/
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static void prvProcessSimulatedInterrupts( void )
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{
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uint32_t ulSwitchRequired, i;
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ThreadState_t * pxThreadState;
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void * pvObjectList[ 2 ];
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CONTEXT xContext;
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DWORD xWinApiResult;
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const DWORD xTimeoutMilliseconds = 1000;
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/* Going to block on the mutex that ensured exclusive access to the simulated
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* interrupt objects, and the event that signals that a simulated interrupt
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* should be processed. */
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pvObjectList[ 0 ] = pvInterruptEventMutex;
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pvObjectList[ 1 ] = pvInterruptEvent;
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/* Create a pending tick to ensure the first task is started as soon as
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* this thread pends. */
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ulPendingInterrupts |= ( 1 << portINTERRUPT_TICK );
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SetEvent( pvInterruptEvent );
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while( xPortRunning == pdTRUE )
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{
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xInsideInterrupt = pdFALSE;
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/* Wait with timeout so that we can exit from this loop when
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* the scheduler is stopped by calling vPortEndScheduler. */
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xWinApiResult = WaitForMultipleObjects( sizeof( pvObjectList ) / sizeof( void * ), pvObjectList, TRUE, xTimeoutMilliseconds );
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if( xWinApiResult != WAIT_TIMEOUT )
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{
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/* Cannot be in a critical section to get here. Tasks that exit a
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* critical section will block on a yield mutex to wait for an interrupt to
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* process if an interrupt was set pending while the task was inside the
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* critical section. xInsideInterrupt prevents interrupts that contain
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* critical sections from doing the same. */
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xInsideInterrupt = pdTRUE;
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|
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/* Used to indicate whether the simulated interrupt processing has
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* necessitated a context switch to another task/thread. */
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ulSwitchRequired = pdFALSE;
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/* For each interrupt we are interested in processing, each of which is
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* represented by a bit in the 32bit ulPendingInterrupts variable. */
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for( i = 0; i < portMAX_INTERRUPTS; i++ )
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{
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/* Is the simulated interrupt pending? */
|
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if( ( ulPendingInterrupts & ( 1UL << i ) ) != 0 )
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{
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/* Is a handler installed? */
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if( ulIsrHandler[ i ] != NULL )
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{
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/* Run the actual handler. Handlers return pdTRUE if they
|
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* necessitate a context switch. */
|
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if( ulIsrHandler[ i ]() != pdFALSE )
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{
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/* A bit mask is used purely to help debugging. */
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ulSwitchRequired |= ( 1 << i );
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}
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}
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|
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/* Clear the interrupt pending bit. */
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ulPendingInterrupts &= ~( 1UL << i );
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}
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}
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if( ulSwitchRequired != pdFALSE )
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{
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/* Suspend the old thread. */
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pxThreadState = ( ThreadState_t * ) *( ( size_t * ) pxCurrentTCB );
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SuspendThread( pxThreadState->pvThread );
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|
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/* Ensure the thread is actually suspended by performing a
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* synchronous operation that can only complete when the thread
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* is actually suspended. The below code asks for dummy register
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* data. Experimentation shows that these two lines don't appear
|
|
* to do anything now, but according to
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* https://devblogs.microsoft.com/oldnewthing/20150205-00/?p=44743
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* they do - so as they do not harm (slight run-time hit). */
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xContext.ContextFlags = CONTEXT_INTEGER;
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( void ) GetThreadContext( pxThreadState->pvThread, &xContext );
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|
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/* Select the next task to run. */
|
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vTaskSwitchContext();
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/* Obtain the state of the task now selected to enter the
|
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* Running state. */
|
|
pxThreadState = ( ThreadState_t * ) ( *( size_t * ) pxCurrentTCB );
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|
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/* pxThreadState->pvThread can be NULL if the task deleted
|
|
* itself - but a deleted task should never be resumed here. */
|
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configASSERT( pxThreadState->pvThread != NULL );
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ResumeThread( pxThreadState->pvThread );
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}
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|
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/* If the thread that is about to be resumed stopped running
|
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* because it yielded then it will wait on an event when it resumed
|
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* (to ensure it does not continue running after the call to
|
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* SuspendThread() above as SuspendThread() is asynchronous).
|
|
* Signal the event to ensure the thread can proceed now it is
|
|
* valid for it to do so. Signaling the event is benign in the case that
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* the task was switched out asynchronously by an interrupt as the event
|
|
* is reset before the task blocks on it. */
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pxThreadState = ( ThreadState_t * ) ( *( size_t * ) pxCurrentTCB );
|
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SetEvent( pxThreadState->pvYieldEvent );
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ReleaseMutex( pvInterruptEventMutex );
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}
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}
|
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}
|
|
/*-----------------------------------------------------------*/
|
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|
|
void vPortDeleteThread( void * pvTaskToDelete )
|
|
{
|
|
ThreadState_t * pxThreadState;
|
|
uint32_t ulErrorCode;
|
|
|
|
/* Remove compiler warnings if configASSERT() is not defined. */
|
|
( void ) ulErrorCode;
|
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|
|
/* Find the handle of the thread being deleted. */
|
|
pxThreadState = ( ThreadState_t * ) ( *( size_t * ) pvTaskToDelete );
|
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|
|
/* Check that the thread is still valid, it might have been closed by
|
|
* vPortCloseRunningThread() - which will be the case if the task associated
|
|
* with the thread originally deleted itself rather than being deleted by a
|
|
* different task. */
|
|
if( pxThreadState->pvThread != NULL )
|
|
{
|
|
WaitForSingleObject( pvInterruptEventMutex, INFINITE );
|
|
|
|
/* !!! This is not a nice way to terminate a thread, and will eventually
|
|
* result in resources being depleted if tasks frequently delete other
|
|
* tasks (rather than deleting themselves) as the task stacks will not be
|
|
* freed. */
|
|
ulErrorCode = TerminateThread( pxThreadState->pvThread, 0 );
|
|
configASSERT( ulErrorCode );
|
|
|
|
ulErrorCode = CloseHandle( pxThreadState->pvThread );
|
|
configASSERT( ulErrorCode );
|
|
|
|
ReleaseMutex( pvInterruptEventMutex );
|
|
}
|
|
}
|
|
/*-----------------------------------------------------------*/
|
|
|
|
void vPortCloseRunningThread( void * pvTaskToDelete,
|
|
volatile BaseType_t * pxPendYield )
|
|
{
|
|
ThreadState_t * pxThreadState;
|
|
void * pvThread;
|
|
uint32_t ulErrorCode;
|
|
|
|
/* Remove compiler warnings if configASSERT() is not defined. */
|
|
( void ) ulErrorCode;
|
|
|
|
/* Find the handle of the thread being deleted. */
|
|
pxThreadState = ( ThreadState_t * ) ( *( size_t * ) pvTaskToDelete );
|
|
pvThread = pxThreadState->pvThread;
|
|
|
|
/* Raise the Windows priority of the thread to ensure the FreeRTOS scheduler
|
|
* does not run and swap it out before it is closed. If that were to happen
|
|
* the thread would never run again and effectively be a thread handle and
|
|
* memory leak. */
|
|
SetThreadPriority( pvThread, portDELETE_SELF_THREAD_PRIORITY );
|
|
|
|
/* This function will not return, therefore a yield is set as pending to
|
|
* ensure a context switch occurs away from this thread on the next tick. */
|
|
*pxPendYield = pdTRUE;
|
|
|
|
/* Mark the thread associated with this task as invalid so
|
|
* vPortDeleteThread() does not try to terminate it. */
|
|
pxThreadState->pvThread = NULL;
|
|
|
|
/* Close the thread. */
|
|
ulErrorCode = CloseHandle( pvThread );
|
|
configASSERT( ulErrorCode );
|
|
|
|
/* This is called from a critical section, which must be exited before the
|
|
* thread stops. */
|
|
taskEXIT_CRITICAL();
|
|
|
|
/* Record that a yield is pending so that the next tick interrupt switches
|
|
* out this thread regardless of the value of configUSE_PREEMPTION. This is
|
|
* needed when a task deletes itself - the taskYIELD_WITHIN_API within
|
|
* vTaskDelete does not get called because this function never returns. If
|
|
* we do not pend portINTERRUPT_YIELD here, the next task is not scheduled
|
|
* when configUSE_PREEMPTION is set to 0. */
|
|
if( pvInterruptEventMutex != NULL )
|
|
{
|
|
WaitForSingleObject( pvInterruptEventMutex, INFINITE );
|
|
ulPendingInterrupts |= ( 1 << portINTERRUPT_YIELD );
|
|
ReleaseMutex( pvInterruptEventMutex );
|
|
}
|
|
|
|
CloseHandle( pxThreadState->pvYieldEvent );
|
|
ExitThread( 0 );
|
|
}
|
|
/*-----------------------------------------------------------*/
|
|
|
|
void vPortEndScheduler( void )
|
|
{
|
|
xPortRunning = pdFALSE;
|
|
}
|
|
/*-----------------------------------------------------------*/
|
|
|
|
void vPortGenerateSimulatedInterrupt( uint32_t ulInterruptNumber )
|
|
{
|
|
ThreadState_t * pxThreadState = ( ThreadState_t * ) *( ( size_t * ) pxCurrentTCB );
|
|
|
|
configASSERT( xPortRunning );
|
|
|
|
if( ( ulInterruptNumber < portMAX_INTERRUPTS ) && ( pvInterruptEventMutex != NULL ) )
|
|
{
|
|
WaitForSingleObject( pvInterruptEventMutex, INFINITE );
|
|
ulPendingInterrupts |= ( 1 << ulInterruptNumber );
|
|
|
|
/* The simulated interrupt is now held pending, but don't actually
|
|
* process it yet if this call is within a critical section. It is
|
|
* possible for this to be in a critical section as calls to wait for
|
|
* mutexes are accumulative. If in a critical section then the event
|
|
* will get set when the critical section nesting count is wound back
|
|
* down to zero. */
|
|
if( ulCriticalNesting == portNO_CRITICAL_NESTING )
|
|
{
|
|
SetEvent( pvInterruptEvent );
|
|
|
|
/* Going to wait for an event - make sure the event is not already
|
|
* signaled. */
|
|
ResetEvent( pxThreadState->pvYieldEvent );
|
|
}
|
|
|
|
ReleaseMutex( pvInterruptEventMutex );
|
|
|
|
if( ulCriticalNesting == portNO_CRITICAL_NESTING )
|
|
{
|
|
/* An interrupt was pended so ensure to block to allow it to
|
|
* execute. In most cases the (simulated) interrupt will have
|
|
* executed before the next line is reached - so this is just to make
|
|
* sure. */
|
|
WaitForSingleObject( pxThreadState->pvYieldEvent, INFINITE );
|
|
}
|
|
}
|
|
}
|
|
/*-----------------------------------------------------------*/
|
|
|
|
void vPortGenerateSimulatedInterruptFromWindowsThread( uint32_t ulInterruptNumber )
|
|
{
|
|
if( xPortRunning == pdTRUE )
|
|
{
|
|
/* Can't proceed if in a critical section as pvInterruptEventMutex won't
|
|
* be available. */
|
|
WaitForSingleObject( pvInterruptEventMutex, INFINITE );
|
|
|
|
/* Pending a user defined interrupt to be handled in simulated interrupt
|
|
* handler thread. */
|
|
ulPendingInterrupts |= ( 1 << ulInterruptNumber );
|
|
|
|
/* The interrupt is now pending - notify the simulated interrupt
|
|
* handler thread. Must be outside of a critical section to get here so
|
|
* the handler thread can execute immediately pvInterruptEventMutex is
|
|
* released. */
|
|
configASSERT( ulCriticalNesting == 0UL );
|
|
SetEvent( pvInterruptEvent );
|
|
|
|
/* Give back the mutex so the simulated interrupt handler unblocks
|
|
* and can access the interrupt handler variables. */
|
|
ReleaseMutex( pvInterruptEventMutex );
|
|
}
|
|
}
|
|
/*-----------------------------------------------------------*/
|
|
|
|
void vPortSetInterruptHandler( uint32_t ulInterruptNumber,
|
|
uint32_t ( * pvHandler )( void ) )
|
|
{
|
|
if( ulInterruptNumber < portMAX_INTERRUPTS )
|
|
{
|
|
if( pvInterruptEventMutex != NULL )
|
|
{
|
|
WaitForSingleObject( pvInterruptEventMutex, INFINITE );
|
|
ulIsrHandler[ ulInterruptNumber ] = pvHandler;
|
|
ReleaseMutex( pvInterruptEventMutex );
|
|
}
|
|
else
|
|
{
|
|
ulIsrHandler[ ulInterruptNumber ] = pvHandler;
|
|
}
|
|
}
|
|
}
|
|
/*-----------------------------------------------------------*/
|
|
|
|
void vPortEnterCritical( void )
|
|
{
|
|
if( xPortRunning == pdTRUE )
|
|
{
|
|
/* The interrupt event mutex is held for the entire critical section,
|
|
* effectively disabling (simulated) interrupts. */
|
|
WaitForSingleObject( pvInterruptEventMutex, INFINITE );
|
|
}
|
|
|
|
ulCriticalNesting++;
|
|
}
|
|
/*-----------------------------------------------------------*/
|
|
|
|
void vPortExitCritical( void )
|
|
{
|
|
int32_t lMutexNeedsReleasing;
|
|
|
|
/* The interrupt event mutex should already be held by this thread as it was
|
|
* obtained on entry to the critical section. */
|
|
lMutexNeedsReleasing = pdTRUE;
|
|
|
|
if( ulCriticalNesting > portNO_CRITICAL_NESTING )
|
|
{
|
|
ulCriticalNesting--;
|
|
|
|
/* Don't need to wait for any pending interrupts to execute if the
|
|
* critical section was exited from inside an interrupt. */
|
|
if( ( ulCriticalNesting == portNO_CRITICAL_NESTING ) && ( xInsideInterrupt == pdFALSE ) )
|
|
{
|
|
/* Were any interrupts set to pending while interrupts were
|
|
* (simulated) disabled? */
|
|
if( ulPendingInterrupts != 0UL )
|
|
{
|
|
ThreadState_t * pxThreadState = ( ThreadState_t * ) *( ( size_t * ) pxCurrentTCB );
|
|
|
|
configASSERT( xPortRunning );
|
|
|
|
/* The interrupt won't actually executed until
|
|
* pvInterruptEventMutex is released as it waits on both
|
|
* pvInterruptEventMutex and pvInterruptEvent.
|
|
* pvInterruptEvent is only set when the simulated
|
|
* interrupt is pended if the interrupt is pended
|
|
* from outside a critical section - hence it is set
|
|
* here. */
|
|
SetEvent( pvInterruptEvent );
|
|
|
|
/* The calling task is going to wait for an event to ensure the
|
|
* interrupt that is pending executes immediately after the
|
|
* critical section is exited - so make sure the event is not
|
|
* already signaled. */
|
|
ResetEvent( pxThreadState->pvYieldEvent );
|
|
|
|
/* Mutex will be released now so the (simulated) interrupt can
|
|
* execute, so does not require releasing on function exit. */
|
|
lMutexNeedsReleasing = pdFALSE;
|
|
ReleaseMutex( pvInterruptEventMutex );
|
|
WaitForSingleObject( pxThreadState->pvYieldEvent, INFINITE );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( pvInterruptEventMutex != NULL )
|
|
{
|
|
if( lMutexNeedsReleasing == pdTRUE )
|
|
{
|
|
configASSERT( xPortRunning );
|
|
ReleaseMutex( pvInterruptEventMutex );
|
|
}
|
|
}
|
|
}
|
|
/*-----------------------------------------------------------*/
|