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/**************************************************************************//**
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* @file
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* @brief LCD Controller font and display layout for EFM32 development MCU
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* module
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* @author Energy Micro AS
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* @version 1.0.1
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******************************************************************************
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* @section License
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* <b>(C) Copyright 2009 Energy Micro AS, http://www.energymicro.com</b>
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******************************************************************************
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*
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* This source code is the property of Energy Micro AS. The source and compiled
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* code may only be used on Energy Micro "EFM32" microcontrollers.
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*
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* This copyright notice may not be removed from the source code nor changed.
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*
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* DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Energy Micro AS has no
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* obligation to support this Software. Energy Micro AS is providing the
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* Software "AS IS", with no express or implied warranties of any kind,
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* including, but not limited to, any implied warranties of merchantability
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* or fitness for any particular purpose or warranties against infringement
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* of any proprietary rights of a third party.
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*
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* Energy Micro AS will not be liable for any consequential, incidental, or
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* special damages, or any other relief, or for any claim by any third party,
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* arising from your use of this Software.
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*
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****************************************************************************/
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#ifndef _LCDDISPLAY_H
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#define _LCDDISPLAY_H
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#include <stdint.h>
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/**************************************************************************//**
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* @brief
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* Defines each text symbol's segment in terms of COM and BIT numbers,
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* in a way that we can enumerate each bit for each text segment in the
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* following bit pattern:
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* @verbatim
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* -------0------
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*
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* | \7 |8 /9 |
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* |5 \ | / |1
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*
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* --6--- ---10--
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*
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* | / | \11 |
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* |4 /13 |12 \ |2
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*
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* -------3------
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* @endverbatim
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* E.g.: First text character bit pattern #3 (above) is
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* Segment 1D for Display
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* Location COM 3, BIT 0
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*****************************************************************************/
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typedef struct
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{
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uint32_t com[14]; /**< LCD COM line (for multiplexing) */
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uint32_t bit[14]; /**< LCD bit number */
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} CHAR_TypeDef;
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/**************************************************************************//**
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* @brief Defines segment COM and BIT fields numeric display
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*****************************************************************************/
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typedef struct
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{
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uint32_t com[7];
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uint32_t bit[7];
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} NUMBER_TypeDef;
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/**************************************************************************//**
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* @brief Defines segment COM and BIT fields for Energy Modes on display
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*****************************************************************************/
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typedef struct
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{
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uint32_t com[5]; /**< LCD COM line (for multiplexing) */
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uint32_t bit[5]; /**< LCD bit number */
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} EM_TypeDef;
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/**************************************************************************//**
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* @brief Defines segment COM and BIT fields for A-wheel (suited for Anim)
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*****************************************************************************/
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typedef struct
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{
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uint32_t com[8]; /**< LCD COM line (for multiplexing) */
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uint32_t bit[8]; /**< LCD bit number */
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} ARING_TypeDef;
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/**************************************************************************//**
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* @brief Defines segment COM and BIT fields for A-wheel (suited for Anim)
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*****************************************************************************/
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typedef struct
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{
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uint32_t com[4]; /**< LCD COM line (for multiplexing) */
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uint32_t bit[4]; /**< LCD bit number */
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} BATTERY_TypeDef;
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/**************************************************************************//**
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* @brief Defines prototype for all segments in display
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*****************************************************************************/
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typedef struct
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{
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CHAR_TypeDef Text[7];
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NUMBER_TypeDef Number[4];
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EM_TypeDef EMode;
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ARING_TypeDef ARing;
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BATTERY_TypeDef Battery;
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} MCU_DISPLAY;
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/**************************************************************************//**
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* @brief Working instance of LCD display
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*****************************************************************************/
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MCU_DISPLAY EFMDisplay = {
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.Text = {
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{ /* 1 */
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.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
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.bit[0] = 10, .bit[1] = 12, .bit[2] = 12, .bit[3] = 10,
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.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
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.bit[4] = 9, .bit[5] = 9, .bit[6] = 9, .bit[7] = 10,
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.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
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.bit[8] = 11, .bit[9] = 11, .bit[10] = 12, .bit[11] = 11,
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.com[12] = 1, .com[13] = 1,
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.bit[12] = 11, .bit[13] = 10
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},
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{ /* 2 */
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.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
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.bit[0] = 14, .bit[1] = 16, .bit[2] = 16, .bit[3] = 14,
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.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
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.bit[4] = 13, .bit[5] = 13, .bit[6] = 13, .bit[7] = 14,
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.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
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.bit[8] = 15, .bit[9] = 15, .bit[10] = 16, .bit[11] = 15,
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.com[12] = 1, .com[13] = 1,
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.bit[12] = 15, .bit[13] = 14
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},
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{ /* 3 */
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.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
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.bit[0] = 18, .bit[1] = 20, .bit[2] = 20, .bit[3] = 18,
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.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
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.bit[4] = 17, .bit[5] = 17, .bit[6] = 17, .bit[7] = 18,
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.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
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.bit[8] = 19, .bit[9] = 19, .bit[10] = 20, .bit[11] = 19,
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.com[12] = 1, .com[13] = 1,
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.bit[12] = 19, .bit[13] = 18
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},
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{ /* 4 */
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.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
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.bit[0] = 22, .bit[1] = 24, .bit[2] = 24, .bit[3] = 22,
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.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
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.bit[4] = 21, .bit[5] = 21, .bit[6] = 21, .bit[7] = 22,
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.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
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.bit[8] = 23, .bit[9] = 23, .bit[10] = 24, .bit[11] = 23,
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.com[12] = 1, .com[13] = 1,
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.bit[12] = 23, .bit[13] = 22
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},
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{ /* 5 */
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.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
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.bit[0] = 25, .bit[1] = 6, .bit[2] = 6, .bit[3] = 25,
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.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
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.bit[4] = 7, .bit[5] = 7, .bit[6] = 7, .bit[7] = 25,
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.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
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.bit[8] = 26, .bit[9] = 26, .bit[10] = 6, .bit[11] = 26,
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.com[12] = 1, .com[13] = 1,
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.bit[12] = 26, .bit[13] = 25
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},
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{ /* 6 */
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.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
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.bit[0] = 27, .bit[1] = 04, .bit[2] = 04, .bit[3] = 27,
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.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
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.bit[4] = 5, .bit[5] = 5, .bit[6] = 5, .bit[7] = 27,
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.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
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.bit[8] = 28, .bit[9] = 28, .bit[10] = 4, .bit[11] = 28,
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.com[12] = 1, .com[13] = 1,
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.bit[12] = 28, .bit[13] = 27
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},
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{ /* 7 */
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.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
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.bit[0] = 29, .bit[1] = 2, .bit[2] = 2, .bit[3] = 29,
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.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
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.bit[4] = 03, .bit[5] = 3, .bit[6] = 3, .bit[7] = 29,
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.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
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.bit[8] = 30, .bit[9] = 30, .bit[10] = 2, .bit[11] = 30,
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.com[12] = 1, .com[13] = 1,
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.bit[12] = 30, .bit[13] = 29
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}
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},
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.Number = {
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{
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.com[0] = 3, .com[1] = 2, .com[2] = 1, .com[3] = 0,
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.bit[0] = 31, .bit[1] = 31, .bit[2] = 31, .bit[3] = 31,
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.com[4] = 5, .com[5] = 7, .com[6] = 6,
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.bit[4] = 0, .bit[5] = 0, .bit[6] = 0,
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},
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{
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.com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4,
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.bit[0] = 1, .bit[1] = 1, .bit[2] = 1, .bit[3] = 1,
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.com[4] = 5, .com[5] = 7, .com[6] = 6,
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.bit[4] = 3, .bit[5] = 3, .bit[6] = 3,
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},
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{
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.com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4,
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.bit[0] = 4, .bit[1] = 4, .bit[2] = 4, .bit[3] = 4,
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.com[4] = 5, .com[5] = 7, .com[6] = 6,
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.bit[4] = 5, .bit[5] = 5, .bit[6] = 5,
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},
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{
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.com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4,
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.bit[0] = 6, .bit[1] = 6, .bit[2] = 6, .bit[3] = 6,
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.com[4] = 5, .com[5] = 7, .com[6] = 6,
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.bit[4] = 7, .bit[5] = 7, .bit[6] = 7,
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},
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},
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.EMode = {
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.com[0] = 1, .bit[0] = 1,
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.com[1] = 2, .bit[1] = 1,
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.com[2] = 1, .bit[2] = 0,
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.com[3] = 2, .bit[3] = 0,
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.com[4] = 3, .bit[4] = 0,
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},
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.ARing = {
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.com[0] = 0, .bit[0] = 0,
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.com[1] = 0, .bit[1] = 1,
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.com[2] = 0, .bit[2] = 2,
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.com[3] = 0, .bit[3] = 3,
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.com[4] = 0, .bit[4] = 4,
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.com[5] = 0, .bit[5] = 5,
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.com[6] = 0, .bit[6] = 6,
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.com[7] = 0, .bit[7] = 7,
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},
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.Battery = {
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.com[0] = 0, .bit[0] = 12,
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.com[1] = 0, .bit[1] = 17,
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.com[2] = 0, .bit[2] = 20,
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.com[3] = 0, .bit[3] = 13,
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}
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};
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/**************************************************************************//**
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* @brief
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* Defines higlighted segments for the alphabet, starting from "blank" (SPACE)
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* Uses bit pattern as defined for text segments above.
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* E.g. a capital O, would have bits 0 1 2 3 4 5 => 0x003f defined
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*****************************************************************************/
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uint16_t EM_alphabet[] = {
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0x0000, /* space */
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0x1100, /* ! */
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0x0280, /* " */
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0x0000, /* # */
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0x0000, /* $ */
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0x0000, /* % */
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0x0000, /* & */
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0x0000, /* <20> */
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0x0039, /* ( */
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0x000f, /* ) */
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0x0000, /* * */
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0x1540, /* + */
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0x0000, /* , */
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0x0440, /* - */
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0x0000, /* . */
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0x2200, /* / */
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0x003f, /* 0 */
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0x0006, /* 1 */
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0x045b, /* 2 */
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0x044f, /* 3 */
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0x0466, /* 4 */
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0x046d, /* 5 */
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0x047d, /* 6 */
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0x0007, /* 7 */
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0x047f, /* 8 */
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0x046f, /* 9 */
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0x0000, /* : */
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0x0000, /* ; */
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0x0a00, /* < */
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0x0000, /* = */
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0x2080, /* > */
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0x0000, /* ? */
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0xffff, /* @ */
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0x0477, /* A */
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0x0a79, /* B */
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0x0039, /* C */
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0x20b0, /* D */
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0x0079, /* E */
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0x0071, /* F */
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0x047d, /* G */
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0x0476, /* H */
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0x0006, /* I */
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0x000e, /* J */
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0x0a70, /* K */
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0x0038, /* L */
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0x02b6, /* M */
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0x08b6, /* N */
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0x003f, /* O */
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0x0473, /* P */
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0x083f, /* Q */
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0x0c73, /* R */
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0x046d, /* S */
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0x1101, /* T */
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0x003e, /* U */
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0x2230, /* V */
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0x2836, /* W */
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0x2a80, /* X */
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0x046e, /* Y */
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0x2209, /* Z */
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0x0039, /* [ */
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0x0880, /* backslash */
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0x000f, /* ] */
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0x0001, /* ^ */
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0x0008, /* _ */
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0x0100, /* ` */
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0x1058, /* a */
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0x047c, /* b */
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0x0058, /* c */
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0x045e, /* d */
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0x2058, /* e */
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0x0471, /* f */
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0x0c0c, /* g */
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0x0474, /* h */
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0x0004, /* i */
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0x000e, /* j */
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0x0c70, /* k */
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0x0038, /* l */
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0x1454, /* m */
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0x0454, /* n */
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0x045c, /* o */
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0x0473, /* p */
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0x0467, /* q */
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0x0450, /* r */
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0x0c08, /* s */
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0x0078, /* t */
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0x001c, /* u */
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0x2010, /* v */
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0x2814, /* w */
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|
0x2a80, /* x */
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0x080c, /* y */
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|
0x2048, /* z */
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|
|
0x0000,
|
|
|
|
|
};
|
|
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|
/**************************************************************************//**
|
|
|
|
|
* @brief
|
|
|
|
|
* Defines higlighted segments for the numeric display
|
|
|
|
|
*****************************************************************************/
|
|
|
|
|
uint16_t EM_Numbers[] =
|
|
|
|
|
{
|
|
|
|
|
0x003f, /* 0 */
|
|
|
|
|
0x0006, /* 1 */
|
|
|
|
|
0x005b, /* 2 */
|
|
|
|
|
0x004f, /* 3 */
|
|
|
|
|
0x0066, /* 4 */
|
|
|
|
|
0x006d, /* 5 */
|
|
|
|
|
0x007d, /* 6 */
|
|
|
|
|
0x0007, /* 7 */
|
|
|
|
|
0x007f, /* 8 */
|
|
|
|
|
0x006f, /* 9 */
|
|
|
|
|
0x0040, /* - */
|
|
|
|
|
};
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#endif
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|